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Our 3-D Junk Yard playfield at night: the yellow crane and wrecking ball, the Magic Bus, the refrigerator and the blueprint panel, seen from the player's side.

Williams · 1996 · a fan tribute

Junk Yard

Crazy Bob's junkyard, rebuilt for the browser. The original 1996 program runs the rules, the dot-matrix display and the music, on a machine you can explore down to the last bolt.

Free, in your browserKeyboard, touch or gamepadNo install

Insert coin

Why this exists

Made by a fan

@scheemunai

I played Junk Yard through my four years of high school, almost every day. It holds a dear spot in my heart.

a fan (@scheemunai)
Our crane close-up: the chrome wrecking ball hanging from the yellow lattice arm in front of the five toy cars, the red beacon to the right.

Williams · December 1996

The meanest game in the whole darn town

A young inventor is locked in Crazy Bob's junkyard with Spike the bulldog. To escape, he builds a flying jalopy out of junk. You help him by smashing a wrecking ball into toy cars, flushing the ball down a toilet, riding the Magic Bus and dodging Spike.

It was the last game Barry Oursler designed at Williams, made in a hard year for pinball. Only 3,013 were built.

The machine, the story and the rules

The original program

It's really in there

The machine's own 1996 software, the rules, the dot-matrix animations, and the sound board with Crazy Bob's voice and "Money (That's What I Want)", runs inside the page in an emulator. Its own service tests confirm our wiring: 57 switches, 12 coils and 64 lamps, one for one.

It's what you play: press Play and the 1996 program powers up.

How the ROM was brought back
Junk Yard
Before: the inventor's helmet in the source photo, blurry.
After: the same patch of the remastered playfield, redrawn at 400 pixels per inch.
Photo Remaster
Drag the slider: the best photo of the playfield, and the remastered art.The final remastered playfield (400 ppi master), the same patch

Making of

From a blurry photo to 400 pixels per inch

There's no high-resolution scan of a Junk Yard playfield in public. The best photo has about 30 pixels per inch. The remaster redrew all of it, tile by tile, in the original screen-print style: 400 pixels per inch, every line within a hundredth of an inch of where it was, and every word checked against the photos.

The remastered playfield

How to play

Collect junk. Build a jalopy. Defeat Crazy Bob.

Ten pieces of junk make five inventions. Each invention opens an adventure, adventures earn fireworks, and fireworks launch you into Outer Space.

Read the rules guide
Toaster+Hair dryer=Toaster gun
TV+Weather vane=Radar
Bath tub+Fan+Bike wheels=Jalopy

Gallery

Real machines, our renders

Open the gallery
RealThe lit backglass of a real machine.
Photo: Jean-Pierre Renault, via the Internet Pinball Database (IPDB #4014)
OursOur table from the player's position.
Render of our recreation, High graphics (in-game, September 2026)
RealSpike Alley and the doghouse on a real machine, lit.
Photo: Caio Wiseblood, via the Internet Pinball Database (IPDB #4014)
OursOur crane and wrecking ball.
Render of our recreation, Ultra graphics (in-game, September 2026)
Insert coin

It's not hard to play in the yard